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";s:4:"text";s:12604:"But it is pretty fun, so it's a forgivable contrivance. It's not that the gameplay isn't fun, because it is. Apart from that, you've got Tequila's default pair of pistols, along with assault rifles, submachine guns, heavy machine guns, grenades, and even the occasional rocket launcher to play around with. Midway and John Woo's video game sequel to the director's classic Hong Kong action flick Hard Boiled borrows very liberally from the mechanics of Remedy's slow-motion, heavy-action franchise, which is a little ironic and mind-bending because Max Payne was itself a tribute to John Woo's brand of cinematic action. On the less positive side, character models are overly shiny and not especially detailed, animations are limited, and the camera periodically gets in the way of the action when it snaps to angles that are hardly beneficial to your survival. Little of what Stranglehold does ever feels like it operates outside of expected boundaries, and the few things that are original aren't necessarily amazing enough to hold up the entire game. The Tequila bombs become a lifesaver in a few situations, though they also tend to make a few of the boss fights overly easy. The soundtrack is a nice mix of typically bombastic orchestral pieces and some Asian-flavored string sections, and the game's sound effects are mostly top notch, from the gun sounds right on down to the individual sounds of bullets hitting each and every type of surface. It's tough to do (tougher even than on the Xbox 360 version, given that the right analog stick of the Xbox controller is definitely better suited for dodging), though once you get the hang of it, it's also quite amusing to watch Tequila dart from enemy to enemy while dodging bullets and unleashing hot-leaded hits of his own. Granted, it's a silly contrivance to have only one enemy at a time firing at you; if there are five guys, why don't they all shoot at once? Fortunately, the game autosaves after every checkpoint, so as annoying as this issue is, you won't ever lose significant progress. Chow Yun-Fat joins several other noted actors for the voice cast. Accordingly, it's good that the guns are appropriately satisfying to shoot. John Woo Presents Stranglehold Summary : A third-person, action/adventure game set in Hong Kong and Chicago, being developed in collaboration with world renowned film director, John Woo. It's an interesting piece of work that's more fun than it isn't, and fans of Hard Boiled ought to especially enjoy watching Chow Yun-Fat reprise his role as Inspector Tequila. One example is the accurate-shot ability, which lets you move a targeting reticle in slo-mo to any part of an enemy's body, and then watch the bullet fly directly to its target. If there's a rail nearby, you can run up or slide down it. There's even more on offer. Exploding barrels are all over the place, and you can imagine the havoc they wreak when shot. Periodically, Tequila will run into a group of enemies and end up in a standoff. Audio is more consistently enjoyable. It would be very easy for the average person to take one look at Stranglehold and write it off as a Max Payne rip-off. Standoffs are kind of awesome, in a contrived sort of way. That's a good thing, because the early portions of the game are a bit of a cakewalk at times, even while you're still feeling out all your different abilities. Pieces of the environment can also be shot or otherwise destroyed for both fun and efficiency. Little of what Stranglehold does ever feels like it operates outside of expected boundaries, and the few things that are original aren't necessarily amazing enough to hold up the entire game. Stranglehold redefines the action gaming experience with its … The last element of gameplay isn't so much an ability as it is a sort of minigame. These are special abilities that do everything from recharging your health, to letting you spin around like a gun-toting whirling dervish, killing all the enemies that surround you, all while doves go fluttering off into the sky (what would a Woo production be without doves?). It's a decent crime tale that's certainly better than much of John Woo's American work (though exactly how involved Woo was in this game's production is debatable), but there is still something about the whole story that feels very Hollywood. That's a good thing, because the early portions of the game are a bit of a cakewalk at times, even while you're still feeling out all your different abilities. If you run up to a wall, you can dash up it and dive even further than usual. PS5 & Xbox First-Party Games: What Are Sony And Microsoft's Studios Up To? You will shoot a lot of people in Stranglehold. He's still a rogue cop on the Hong Kong police force, and when a member of the force turns up dead, evidently offed by one of HK's major gangs, Tequila steps up to deal with the situation. Cover points are also helpful, though you can rarely stay in one place for very long, as the environment around you tends to get destroyed very quickly. Stranglehold is a third-person action adventure game set in Hong Kong and Chicago, featuring film director John Woo and actor Chow Yun-Fat. Chow Yun-Fat joins several other noted actors for the voice cast. PS5 & Xbox First-Party Games: What Are Sony And Microsoft's Studios Up To? This really is like an action movie and it's just plain great arcade fun. You will shoot a lot of people in Stranglehold. It's tough to do, though once you get the hang of it, it's also quite amusing to watch Tequila dart from enemy to enemy while dodging bullets and unleashing hot-leaded hits of his own. Privacy Policy. Stranglehold takes place many years after Hard Boiled, though Yun-Fat's Inspector Tequila doesn't seem to have lost a step. There is also a specific button that puts you into bullet-time completely separate from the shoot dodging, though it's rare when you ever need to use it. That's not the only ability he's got, either. Apart from that, you've got Tequila's default pair of pistols, along with assault rifles, submachine guns, heavy machine guns, grenades, and even the occasional rocket launcher to play around with. Tequila can interact with practically every piece of scenery in a level. That's because, in a sort of round about way, it is. One example is the accurate-shot ability, which lets you move a targeting reticle in slo-mo to any part of an enemy's body, and then watch the bullet fly directly to its target. Using both analog sticks on the controller, you have to simultaneously dodge enemy gunfire and move a targeting reticle over enemies to take them out one by one. At that point it becomes pointless to fumble around with it when you could just be focusing on shooting someone, and it almost makes things even more distracting when it suddenly pops on. You get to carry only two types of guns at once, and normally you'll want the gun that will do the most damage at all times. Alex Navarro Stranglehold takes place many years after Hard Boiled, though Yun-Fat's Inspector Tequila doesn't seem to have lost a step. Stranglehold Review It would be very easy for the average person to take one look at Stranglehold and write it off as a Max Payne rip-off. These special abilities are all useful, though some more so than others. Using both the A and D buttons to dodge and the mouse to aim, you have to take enemies out one by one whil avoiding getting shot. Granted, it's a silly contrivance to have only one enemy at a time firing at you; if there are five guys, why don't they all shoot at once? By no means is Stranglehold an overly challenging game, but by the time you hit the third or fourth level, you'll see a noticeable jump in difficulty. Once you get past the point where the difficulty gears up, you'll actually have to use those different abilities smartly to survive some sequences. Save for a few enemies who are especially vulnerable to this move, it's hard to ever really want to use it when the next ability up the scale is an all-out barrage of invincibility and limitless gunfire that usually lasts long enough to clear the room. Fortunately, they don't have the ability to jump and dive around in bullet time like our man Tequila. In fact, for much of the game, you can get away with just diving around like a crazy person over and over again, periodically ducking for cover for a second or two, and busting out with the occasional Tequila bomb for good measure. There's even more on offer. Essentially, it seems like you can't go into slo-mo unless you and your opponents all have a full Tequila time meter. Dialogue is appropriately cheesy, especially when Tequila's boss keeps tossing out every angry police captain cliché in the book. Maps are a little on the condensed side, and though you can use the slow-motion mechanic in multiplayer, its scattered execution in this mode makes it all but worthless. Being able to shoot a guy from a hundred feet away with a shotgun and still take him out is helpful when you've got dozens of heavily armed enemies running around. Sure, it gets repetitive at times, it's got a few design quirks, and the multiplayer is borderline irrelevant. By far the most impressive aspect of the game visually is the environments, and specifically how awesome it is to watch them get completely destroyed. GameSpot may get a commission from retail offers. What follows is a sometimes confusing and ham-fisted story of gangs double- and triple-crossing one another. At the very least, when the game ran, it ran very smoothly, with no hitches or frame rate problems to speak of. GameSpot may get a commission from retail offers. You can only engage in standard deathmatches or team deathmatches with up to six players. The soundtrack is a nice mix of typically bombastic orchestral pieces and some Asian-flavored string sections, and the game's sound effects are mostly top-notch, from the gun sounds right on down to the individual effects of bullets hitting each and every type of surface. These are arguably the game's weakest links, in that they're often difficult to discern and sometimes take more shots than they ought to actually work. Each gun has its own strengths and weaknesses in power and accuracy, though they rarely matter much. See a little wheel cart sitting around? You can knock the repetitive gameplay, short length, and crappy multiplayer, but you can't deny that stuff blows up real, real good. Somewhere in there, Tequila's former girlfriend and daughter both end up being held hostage by one of the gangs. on September 4, 2007 at 5:47PM PDT. If you run up to a table, you can choose to slide right over it, or kick it over and use it as a temporary cover point. 0 Summary: Acclaimed action director John Woo presents Stranglehold, a stunning 3rd-person action adventure videogame and "spiritual sequel" to Woo's action masterpiece "Hard Boiled." Audio is more consistently enjoyable than the visuals. In a sense, it makes the gameplay a foregone conclusion. Each gun has its own strengths and weaknesses in power and accuracy, though they rarely matter much. Accordingly, it's good that the guns are appropriately satisfying to shoot. That's not the only ability he's got, either. GameSpot gave Stranglehold a 7.0 out of 10, stating that although the game is solid in every department, it is repetitive, due to a short seven-hour single-player game and weak multiplayer. Enemies come flying out of every nook and cranny of each stage, and always with guns blazing. On the less positive side, character models are overly shiny and not especially detailed, animations are limited, and the camera periodically gets in the way of the action when it snaps to angles that are hardly beneficial to your survival. 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